Carlos Trujillo
Carlos Trujillo
Student - He / Him
(1)
3
Location
San Jose, California, United States
Bio

Full Stack Engineer (React and Next.js) with a strong foundation in game development using Unity. I’m passionate about building and refining interactive experiences, always eager to take on new challenges and dive into emerging technologies.

Institutions
Categories
Website development Mobile app development Software development

Skills

Collaborative software 1 Data visualization 1 Responsive web design 1

Socials

Achievements

Latest feedback

Recent projects

Work experience

SME (Subject Matter Expert)
Accenture
San Jose, California, United States
November 2018 - July 2023

● Assisted agents with various workflows, improving efficiency and maintaining high standards of quality across
teams.
● Constructed and managed training materials for domestic and international teams, ensuring consistency and clarity
in processes.
● Provided quality assurance for agents, leading to improved workflow efficiency and higher quality outputs.
● Generated and recorded monthly reports for QA, contributing to data-driven decision making and continuous
improvement.
● Led quality assurance efforts, improving workflow efficiency and maintaining high standards of quality across
international teams, resulting in a 30% decrease in error rates.
● Collaborated closely with cross-functional teams to integrate various aspects of training and support, ensuring
consistency and clarity, and fostering a collaborative work environment.

Education

B.S, Game Engineering
Cogswell College
April 2013 - May 2018

Personal projects

Midnight Arcade
May 2024 - May 2024
https://midnight-arcade.web.app/

● Developed a WebGL game using Unity for game development.
● Applied the observer pattern and object pooling to optimize game performance.
● Implemented the backend with Flask and the frontend with React to enable seamless game interactions.
● Designed and executed a REST API with CRUD operations to manage game data efficiently.
● Managed version control using GitHub for development.

Multiplayer Jousters
January 2024 - July 2024
https://play.google.com/store/apps/details?id=com.SomeCoolStudio.Jousters&hl=en-US&ah=PDitZS11-YpFo305nogOkny1RNs

● Developed a multiplayer game using Unity’s netcode.
● Implemented Unity’s Relay and Lobby to play against friends or anyone in the world.
● Monetized the game with Unity ads and integrated Google leaderboards.
● Produced art/animation via Photoshop and designed sound/music to improve user engagement.
● Managed version control using GitHub for development.