

- Location
- San Jose, California, United States
- Bio
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Full Stack Engineer (React and Next.js) with a strong foundation in game development using Unity. I’m passionate about building and refining interactive experiences, always eager to take on new challenges and dive into emerging technologies.
- Institutions
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Chicago, Illinois, United States
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- Categories
- Website development Mobile app development Software development
Skills
Socials
Achievements



Latest feedback
Recent projects
Work experience
SME (Subject Matter Expert)
Accenture
San Jose, California, United States
November 2018 - July 2023
● Assisted agents with various workflows, improving efficiency and maintaining high standards of quality across
teams.
● Constructed and managed training materials for domestic and international teams, ensuring consistency and clarity
in processes.
● Provided quality assurance for agents, leading to improved workflow efficiency and higher quality outputs.
● Generated and recorded monthly reports for QA, contributing to data-driven decision making and continuous
improvement.
● Led quality assurance efforts, improving workflow efficiency and maintaining high standards of quality across
international teams, resulting in a 30% decrease in error rates.
● Collaborated closely with cross-functional teams to integrate various aspects of training and support, ensuring
consistency and clarity, and fostering a collaborative work environment.
Education
B.S, Game Engineering
Cogswell College
April 2013 - May 2018
Personal projects
Midnight Arcade
May 2024 - May 2024
https://midnight-arcade.web.app/● Developed a WebGL game using Unity for game development.
● Applied the observer pattern and object pooling to optimize game performance.
● Implemented the backend with Flask and the frontend with React to enable seamless game interactions.
● Designed and executed a REST API with CRUD operations to manage game data efficiently.
● Managed version control using GitHub for development.
Multiplayer Jousters
January 2024 - July 2024
https://play.google.com/store/apps/details?id=com.SomeCoolStudio.Jousters&hl=en-US&ah=PDitZS11-YpFo305nogOkny1RNs● Developed a multiplayer game using Unity’s netcode.
● Implemented Unity’s Relay and Lobby to play against friends or anyone in the world.
● Monetized the game with Unity ads and integrated Google leaderboards.
● Produced art/animation via Photoshop and designed sound/music to improve user engagement.
● Managed version control using GitHub for development.